Main aim: to equip young women from disadvantaged backgrounds with the skills and knowledge necessary to navigate online spaces safely, recognize and respond to online gender-based violence (OGBV), and engage as informed digital citizens.
Objectives:
1. Equip youth, especially young women from disadvantaged groups, with critical digital and media literacy skills to safely navigate and engage in online spaces.
2. Strengthen the capacity of these individuals to recognize, respond to, and recover from instances of OGBV and online harassment.
3. Encourage and facilitate the active participation of youth in online discussions and civic activities, fostering their role as informed and engaged digital citizens.
4. Develop and disseminate tools such as the e-Safety Toolkit and Card Game to educate youth about online safety and the implications of OGBV.
5. Work towards creating online environments where all individuals, regardless of gender or background, can participate without fear of harassment or discrimination.
Activities:
International Meeting in Spain | March 2025
An international meeting took place in Spain on 14 March 2025, focusing on digital safety awareness and online risks affecting women and girls. Participants explored topics such as cyber harassment, data protection, phishing, and online privacy, while also working with the Digital eSafety Toolkit and discussing practical strategies for safer online behaviour. 
Development of Toolkit, Card Game and Handbook
Throughout the project, partners developed website www.esafetywomen.com and key educational tools, including the Digital eSafety Toolkit, an interactive card game, and a handbook. These resources provide practical guidance and creative methods for improving digital literacy and promoting safe online behaviour among young people, especially women. Here is the outputs’ links;
EN Card Game 1-e-Safety Reflection Game
EN Card Game 2-e-Safety Vocabulary Challenge
LT Card Game 1-e-Safety Reflection Game
LT Card Game 2-e-Safety Vocabulary Challenge
Local Trainings in Partner Countries | 2025
Local trainings were organised in partner countries to test and implement the project’s outputs in practice. Activities focused on digital literacy, online safety, and online gender-based violence, using interactive methods such as group discussions, scenario-based learning, video creation, and poster design. The trainings were delivered through multiple sessions over several days, involving approximately 7–28 participants in each activity, including young women and youth workers.
Project Management and Dissemination Activities
Project management, online coordination, and dissemination activities were carried out throughout the project to ensure effective implementation and visibility. Partners organised events, shared results, and engaged local communities to promote the project’s outcomes.
Results:
1. A measurable decrease in the instances of OGBV experienced by the target groups.
2. Increased Participation: Higher levels of participation by disadvantaged youth in online forums, discussions, and civic activities.
3. Wider recognition and understanding of the challenges of OGBV within the community, leading to more supportive and inclusive online environments.
4. Effective use of the e-Safety Toolkit and Card Game in various settings, demonstrating their utility in educating about online safety.
5. Enhanced self-efficacy and confidence among young women and disadvantaged youth in navigating the digital world.
This project is funded by the European Union through the Erasmus+ program, supporting education, training, youth, and sports initiatives across Europe.
Key details
Results from this project
Everything this project produced is free to download and reuse.
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eSAFETY WOMEN WebsiteOpen
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eSAFETY WOMEN Toolkit ENOpen
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eSAFETY WOMEN Toolkit LTOpen
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Module 1Open
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Module 2Open
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Module 3Open
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Module 4Open
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Module 5Open
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Module 6Open
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Module 7Open
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Module 8Open
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Module 9Open
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Module 10Open
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Module 11Open
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Module 12Open
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Module 13Open
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Module 14Open
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EN Card Game 1 – e-Safety Reflection GameOpen
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LT Card Game 1 – e-Safety Reflection GameOpen
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EN eSAFETY Handbook 1Open
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LT eSAFETY Handbook 1Open
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EN Card Game 2 – e-Safety Vocabulary ChallengeOpen
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LT Card Game 2 – e-Safety Vocabulary ChallengeOpen
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EN Card Game 2 – Rules HandbookOpen
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LT Card Game 2 – Rules HandbookOpen
Browse the full resources library →
Project images
What's next
Upcoming mobilities and local workshops are announced through our open calls. Materials produced by the project are shared in our resources library.
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